Obstruction · European Union

Intermediate currency

The label “Intermediate currency” describes this recurring design mechanism: a proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. It is a design and research taxonomy, not a standalone legal conclusion. Depending on the complete journey and likely effect, current EU consumer or sector rules may require separate assessment. No published Digital Fairness Act proposal currently creates a pattern-specific prohibition or duty under this label.

Editorial analysis
Also known as
  • virtual currency obfuscation
  • token pricing
Journey stages

Definition

What is this pattern?

A proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. The label describes a recurring design mechanism; whether a particular implementation is harmful or unlawful depends on the complete journey, audience, evidence and rules within scope.

How it works

A proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. A proprietary unit separates the displayed item cost from real money and bundle constraints, obscuring both the required spend and residual value.

Warning signs

  • The user exchanges real value for a proprietary unit or spends that unit.
  • The current real-money equivalent is not shown clearly at the purchase decision.
  • Conversion structure materially impairs cost comprehension or creates unavoidable remainder.

Potential harms

  • Players may struggle to understand the real cost and must buy more currency than the item requires.
  • The customer may spend more than the service price and retain value that is difficult to use or recover.

Learn by comparison

What does this look like?

These fictional examples make the design mechanism easier to recognise. They do not depict a real company and do not establish that an individual interface is unlawful.

Illustrative example 1 · In-game store

A fictional game prices an item at 1,350 gems but sells gems only in uneven bundles, with no euro equivalent near the purchase action.

Potential consumer harm: Players may struggle to understand the real cost and must buy more currency than the item requires.

Illustrative example 2 · Creator marketplace

A fictional marketplace sells 100 tokens for €10 while a booking costs 84 tokens and no service costs a multiple that uses the remaining balance.

Potential consumer harm: The customer may spend more than the service price and retain value that is difficult to use or recover.

What is a fairer alternative?

Show the current real-money equivalent and total before commitment and avoid conversion structures that obscure or strand value.

Context matters

Context and boundary cases

  • The user exchanges real value for a proprietary unit or spends that unit.
  • The current real-money equivalent is not shown clearly at the purchase decision.
  • Conversion structure materially impairs cost comprehension or creates unavoidable remainder.
  • Exclude or qualify the label where transparent one-to-one or prominently converted loyalty points.
  • Exclude or qualify the label where currency conversion required by international payment with total displayed.
  • Exclude or qualify the label where non-purchasable game score.

When a similar design can serve a legitimate purpose

  • A similar design should not be classified this way where transparent one-to-one or prominently converted loyalty points.
  • A similar design should not be classified this way where currency conversion required by international payment with total displayed.
  • A similar design should not be classified this way where non-purchasable game score.

Operational review

What teams should review

Teams
  • Product
  • UX
  • Legal
  • Engineering
  • Content design
  1. How many steps, waits and channel changes separate “Buy more gems” from the completed in-game store outcome?
  2. Compare the basket before and after the action, including total and line items; does the mutation satisfy “The user exchanges real value for a proprietary unit or spends that unit”?
  3. Measure the same task through the clearest available route: does the effort difference persist once “Transparent one-to-one or prominently converted loyalty points” is accounted for?
  4. How many steps, waits and channel changes separate “Buy 100 tokens” from the completed creator marketplace outcome?
  5. Place the compared prices, billing periods and material terms on one evidence sheet; where does it support “The current real-money equivalent is not shown clearly at the purchase decision”?
  6. Measure the same task through the clearest available route: does the effort difference persist once “currency conversion required by international payment with total displayed” is accounted for?
  7. Which complete journey evidence supports or contradicts the intermediate currency classification?

Evidence to retain

  • Versioned captures of the Checkout states before, during and after the relevant decision
  • Configuration, content and event records supporting the observed intermediate currency mechanism
  • Responsive, keyboard and assistive-technology review of every material option and consequence
  • Price-component, offer-version and calculation records linked to the captured screen

Legal map and implementation tools

Evidence base

Sources

  1. Dark commercial patternsOrganisation for Economic Co-operation and Development · Secondary · checked 2026-09-14 · OECD Digital Economy Papers No. 336
  2. Unfair Commercial Practices DirectiveEuropean Parliament and Council of the European Union · Primary · checked 2026-08-09 · Directive 2005/29/EC; CELEX 02005L0029-20220528
  3. Digital Fairness Act: call for evidence for an impact assessmentEuropean Commission · Primary · checked 2026-08-09 · Initiative 14622; Ares(2025)6275573
  4. Commission work programme 2026: Europe's Independence MomentEuropean Commission · Primary · checked 2026-09-14 · COM(2025) 870 final; CELEX 52025DC0870; Annex I item 30