Individual HTML example · Forced action

Energy gate before a purchased level

A fictional game sells a chapter pass but requires hours of repetitive daily tasks or another payment before the purchased final level becomes playable.

Gamified or paid access coercionMobile gameAccount Management

This is an original fictional comparison. It depicts no real company and is not a legal finding or safe harbour.

Mobile gameAccount Management

Energy gate before a purchased level

A fictional game sells a chapter pass but requires hours of repetitive daily tasks or another payment before the purchased final level becomes playable.

Potentially problematicChapter pass · €12

Chapter pass · €12. The final level also needs 4,000 energy points or a €6 boost.. Displayed amount: €6: Unlock boost €6. Unlock boost €6. Play purchased level

Neutral alternativeComplete chapter access · €12

Complete chapter access · €12. All purchased levels are available; optional challenges are labelled separately.. Play purchased level. Unlock boost €6. Price, period and commitment, expanded: The price and material terms associated with “Play purchased level” remain beside this choice.

Why the first version can mislead: The additional dependency controls access to the account management goal. The panel states: “The final level also needs 4,000 energy points or a €6 boost.” Reviewers need to establish whether “Unlock boost €6” is necessary for the selected task or pressures the user into a separable action. Players may pay twice or spend unplanned time to reach content they reasonably understood was included.

What a fairer design does: State the access conditions before purchase and provide a direct route to purchased content without undisclosed grinding or another charge.

Show annotated differences (2)
Potentially problematic version
  • Play purchased levelIn “Energy gate before a purchased level”, this element shows how gamified or paid access coercion can shape the decision.
Neutral alternative
  • Price, period and commitment, expanded: The price and material terms associated with “Play purchased level” remain beside this choice.In “Energy gate before a purchased level”, this element keeps the clearer alternative visible at the same decision point.
Review questions (3)
  • What functional need makes “Unlock boost €6” necessary for the mobile game goal, and can that need be met with less disclosure or commitment?
  • Place the compared prices, billing periods and material terms on one evidence sheet; where does it support “A concrete function is withheld or made impractical”?
  • Could the stated purpose make this dependency genuinely necessary under the boundary “Ordinary progression intrinsic to a game and transparently described”, and what product evidence would demonstrate that necessity?
Side-by-side mobile game interface showing “Chapter pass · €12” and the clearer alternative “Complete chapter access · €12”.Provenance: Original hypothetical mobile game example created for this library; no real business, product or interface is depicted.

Complete pattern context

How this example relates to Gamified or paid access coercion

Desired functionality is practically conditioned on repetitive engagement or an additional payment not sufficiently clear at acquisition. The label describes a recurring design mechanism; whether a particular implementation is harmful or unlawful depends on the complete journey, audience, evidence and rules within scope.

The full guide explains inclusion and exclusion criteria, harms, fair design principles, evidence questions and the relevant EU legal information layers. The example page isolates one scenario so it can be shared and discussed without reproducing the complete library on one page.

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Sources and provenance for this example

Evidence base

Sources

  1. Dark commercial patternsOrganisation for Economic Co-operation and Development · Secondary · checked 2026-09-14 · OECD Digital Economy Papers No. 336
  2. Unfair Commercial Practices DirectiveEuropean Parliament and Council of the European Union · Primary · checked 2026-08-09 · Directive 2005/29/EC; CELEX 02005L0029-20220528